[Tips] How to change the key assignment based on the analog stick input level?

When playing games with a keyboard, simply assigning W.A.S.D keys to an analog stick input may not be ideal because many games can differentiate walk and run (or sprint or slowly walk) by using differ[...]

[Tips] How to emulate a key input exactly for the specified duration (in msec)?

By default, JoyToKey emulates a key input as long as the corresponding button is pressed on the controller. But in some cases, you may want to emulate a key input only for the specified duration such [...]
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[FAQ] Configuration data is lost after upgrading JoyToKey version

Starting from JoyToKey version 6.3, user configuration data is stored in your “Documents/JoyToKey” folder by default. This change was made to avoid unnecessarily hassles where users could [...]

[Tips] Button Alias #2: How to emulate a double-tap input by just pressing a gamepad button once?

Some games require directional keys (e.g. W,A,S,D) to be tapped twice quickly to make the character run fast instead of walk. Can I emulate such an input by just pressing the gamepad button once? Yes,[...]

[Tips] Button Alias #1: Assign more shortcuts beyond the number of buttons

JoyToKey has a function called “Button Alias” (or Button Mapping). It’s very powerful and can be used for two different scenarios: Assign more (virtual) buttons beyond the number of [...]
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JoyToKey version 6.2 released

JoyToKey version 6.2 includes the following changes: Support up to max 50 joysticks (previously 32 joysticks) Support up to max 128 buttons (previously 32 buttons) Enhanced an execution of an external[...]

[Tips] Automatically detect more controllers up to a specified count

In case JoyToKey is started when no controller is connected, JoyToKey tries to automatically detect devices until one controller is connected. But some users may want to continue the auto detection un[...]

[Tips] Passing parameters when launching an external program

Thanks to the great ideas from Hellish Victor, a new beta version is available now with the following convenient features: When you assign a function to launch an external program you can pass program[...]

[Tips] Configure up to 50 joysticks and 128 buttons!

Surprisingly, there are demands from users who want to configure a huge number of buttons joysticks in JoyToKey like 128 buttons! So here comes the new beta version, which allows the configuration up [...]

[Tips] Support for assigning multi-media keys such as volume control

Version 6.0 supported additional key code emulations such as * volume control * media control (prev, next, play, stop) * SCROLL LOCK Version 6.0 also changed the key emulation code for arrow keys, R-A[...]

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