[General] FileVersion=64 NumberOfJoysticks=2 NumberOfButtons=32 DisplayMode=2 UseDiagonalInput=0 UsePOV8Way=0 RepeatSameKeyInSequence=0 Threshold=300 Threshold2=20 KeySendMode=0 SoundFile= ImageFile= [Joystick 1] Axis1n=1, 41:00:00:00, 0.000, 0, 0 Axis1p=1, 44:00:00:00, 0.000, 0, 0 Axis2n=1, 57:00:00:00, 0.000, 0, 0 Axis2p=1, 53:00:00:00, 0.000, 0, 0 POV1-3=7, 7, 400, 45:0:0:0, 9:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 20 ##Silver Sword (or Sheathe) POV1-7=7, 7, 400, 51:0:0:0, 9:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 20 ##Steel Sword (or Sheathe) Button03=7, 7, 400, 58:0:0:0, 43:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 20 ##Fast Attack (or Group Attack) Button04=7, 7, 400, 5A:0:0:0, 43:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 20 ##Strong Attack (or Group Attack) Button07=1, 1B:00:00:00, 0.000, 0, 0 ##Menu Button11=1, A2:201:00:00, 0.000, 0, 0 ##Loot Axis3n=2, -40, 0, 0, 0, 0, 0, 0.000, 0, 95, 2.0, 100, 0, 0, 0, 0 Axis3p=2, 40, 0, 0, 0, 0, 0, 0.000, 0, 95, 2.0, 100, 0, 0, 0, 0 Axis4n=2, 0, -40, 0, 0, 0, 0, 0.000, 0, 95, 2.0, 100, 0, 0, 0, 0 Axis4p=2, 0, 40, 0, 0, 0, 0, 0.000, 0, 95, 2.0, 100, 0, 0, 0, 0 Button02=2, 0, 0, 0, 1, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0, 0 Button05=5, 1, 0 Button06=2, 0, 0, 0, 0, 0, 1, 0.000, 0, 95, 1.0, 100, 0, 0, 0, 0 Button10=8, 47.000000, 87.000000, 0, 0, 1, 0, 0, 0, 0, 0.000, 0, 0 ##OK (Loot All) Button12=2, 0, 0, 0, 0, 0, 1, 0.000, 0, 95, 1.0, 100, 0, 0, 0, 0 ##Sign Button20=7, 8, 0, 41:0:0:0, 0:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 40 ##Dodge (Button1 + Stick1) Button21=7, 8, 0, 44:0:0:0, 0:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 40 ##Dodge (Button1 + Stick1) Button22=7, 8, 0, 57:0:0:0, 0:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 40 ##Dodge (Button1 + Stick1) Button23=7, 8, 0, 53:0:0:0, 0:0:0:0, 0:0:0:0, 0:0:0:0, 95, 100, 0.000, 0, 0, 40 ##Dodge (Button1 + Stick1) Button01=1, 1B:00:00:00, 0.000, 0, 0 ##Cancel / Dodge (Mapped to Button 20-23) Button08=1, 4D:00:00:00, 0.000, 0, 0 ##Map Button13=1, 74:00:00:00, 0.000, 0, 0 ##Quick Save POV1-1=1, 55:00:00:00, 0.000, 0, 0 ##Item (e.g. Torch) [Joystick 2] Button01=1, 1B:00:00:00, 0.000, 0, 0 Button02=2, 0, 0, 0, 1, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0, 0 Button03=1, 4A:00:00:00, 0.000, 0, 0 ##Journal Button04=1, 49:00:00:00, 0.000, 0, 0 ##Inventory Axis1n=7, 4, 0, 0:0:0:0, 0:0:0:0, 33:0:0:0, 0:0:0:0, 50, 95, 0.000, 0, 0, 20 ##Yrden (Trap) Axis1p=7, 4, 0, 0:0:0:0, 0:0:0:0, 31:0:0:0, 0:0:0:0, 50, 95, 0.000, 0, 0, 20 ##Aard (Force) Axis2n=7, 4, 0, 0:0:0:0, 0:0:0:0, 34:0:0:0, 0:0:0:0, 50, 95, 0.000, 0, 0, 20 ##Igni (fire) Axis2p=7, 4, 0, 0:0:0:0, 0:0:0:0, 35:0:0:0, 0:0:0:0, 50, 95, 0.000, 0, 0, 20 ##Heliotrop POV1-7=1, 09:00:00:00, 0.000, 0, 0 ##Sheathe Axis4n=2, 0, 0, 10, 0, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0, 0 Axis4p=2, 0, 0, -10, 0, 0, 0, 0.000, 0, 95, 1.0, 100, 0, 0, 0, 0 [ButtonAlias] Button20=56, 0, -1 Button21=56, 1, -1 Button22=56, 2, -1 Button23=56, 3, -1